Valve's recent update allows player to unlock weapons also through achievements.
Heres the changelog:
Team Fortress 2
* Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
* Arena Mode
o Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
o Added tf_arena_round_time to set a timelimit on the round
* Added the userid of the player who built the teleporter to the "player_teleported" event
* Fixed player killed event causing server crash
* Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
* Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
* Fixed the Ambassador not doing damage to buildings
* Fixed Spies disguised as their own team not drawing blood effects
* Fixed players killed by flaming arrows not showing the appropriate death icon
_APPROVEDBY admin on Sat May 30, 2009 6:04 pm (291 reads) ( Reads: 291 ) (comments? server news | Score: 0)
Server List
75.125.195.234:27015 {BAM} 'S Fuckers HLstatsX Party Server #1 TheBadAsses.com TF2
75.125.195.235:27015 {BAM} 'S Fuckers INS Server #1 TheBadAsses.com INS
75.125.195.236:27015 -{BAM}- Is Back. WWW.TheBadAsses.com DOD:s
_APPROVEDBY admin on Thu May 21, 2009 2:23 pm (286 reads) ( Reads: 286 ) (comments? server news | Score: 0)
TF2 Update
The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
There is now a custom icon for death messages when the player was killed from a critical hit
Added a new particle effect for when a player enters the water
Added smoke to the feet of a rocket jumping soldier
Players will now have some particles swirling around them so other players can see when they are overhealed
_APPROVEDBY admin on Fri Dec 12, 2008 3:43 am (433 reads) ( Reads: 433 ) (comments? server news | Score: 0)
Ins Update.
General updates and fixes:
* Updated Client/Server Version Control
* Adjusted gameinfo.txt support for Hammer
* Fix for spectator GUI bug
* Fixed ins_minefield
* Fixed the ins_trigger team option and also added a set team input
* Fixed ins_tk remove
* Set game name in Server Browser "insurgency"
* Fixed invalid/empty player name entries
* Sprint multi-key exploit fixed
* Further anticheat fixes - addressing several reported exploits
* Optimized mp_fadetoblack
* Entities now reset properly on round restart
* Objectives in overhead map are now shown correctly
* Fixed Battle Mode scoreboard
* Fixed a crash when showing the mini map (M) on start up.
* rcon say command implemented
* Fixed an issue that caused the message for choosing commander to always stay on the screen
* Fixed other minor glitches and bugs
_APPROVEDBY DeadBodyMan on Wed Oct 29, 2008 11:18 pm (622 reads) ( Reads: 622 ) (comments? server news | Score: 0)
Donations at work
We are the proud owners of a New map testing server. For when 13 and any others are making maps they will be able to throw them on to a server and test them. Remember it's not what the server/clan can do for you, it's what you can do for the server/clan.
_APPROVEDBY DeadBodyMan on Wed Aug 15, 2007 4:07 pm (884 reads) ( Reads: 884 ) (comments? server news | Score: 5)